You’re an Astrobotanist, part of a pioneering mission to grow crops in one of the harshest environments imaginable...
The lunar day scorches your plants, while the lunar night reaches more than 100 degrees below freezing. Cosmic radiation threatens to wipe out your progress, and sudden equipment failures put your whole mission at risk...
But with every challenge, you adapt. Your success depends on your ability to protect your crops, outwit the hostile environment, and collaborate with your fellow scientists to ensure a safe return to Earth.
Lunar Harvest Card Game
Will your crops survive?
In the ALEPH Lunar Harvest Card Game, you step into the role of daring Astrobotanist - or harsh lunar Challenger. The Astrobotanists' goal is to grow and protect their crops, while the Challenger throws everything they can at the Astrobotanists to stop their mission. The game draws on lunar mission scenarios and biological science, with every decision you make immersing you in the high-stakes world of space agriculture.
Buy the ALEPH Lunar Harvest Card Game
Ready to test your skills in space farming?
Every purchase helps support future space science outreach through the ALEPH Project.
Lunar Harvest Card Game
A lunar survival card game inspired by the ALEPH mission
Players: 2-4 Time: 15-20 minutes Ages: 10+ Includes: Astrobotanist cards (Species and Actions), Challenger cards (Challenge and Actions)
🚀 Your Mission
You're an Astrobotanist, part of a pioneering lunar science crew. Your goal: grow and protect valuable flora in harsh off-Earth conditions. But one of you takes on a different role… the Moon itself. The Challenger represents extreme space hazards, trying to stop the mission from succeeding.
🧑🚀 Roles
Choose one player as the Challenger.
Everyone else are Astrobotanists.
If you're an Astrobotanist, your job is to plant and protect different species of each type required by your mission (Science, Health, Nutrition, Wellbeing) before making the return journey home.
If you're the Challenger, your goal is to unleash disasters (environmental, mechanical, and resource-based) to stop them!
🔏 Game Setup
Separate the green Astrobotanist deck and red Challenger deck, shuffling each well, and place the Lunar Day/Night card next to the Challenger.
Astrobotanists each draw 5 Astrobotanist cards to start.
Challenger draws 5 Challenge cards to start.
⟳ Turn Flow
Astrobotanists' turn
The Astrobotanist to the Challenger's left begins and play runs clockwise.
Each Astrobotanist starts their turn by drawing 1 card from the Astrobotanist deck.
They then play as many cards as they wish (from those available in their hand) by planting a species in front, growing their crops, or playing an action card to boost the resilience of planted species.
They can also choose to pass.
Challenger Turn
The Challenger draws from the Challenger deck a number of cards equal to half the number of Astrobotanists rounded to a whole number. (E.g., draw 1 card if playing with 1-2 Astrobotanists, 2 cards if playing with 3-4 Astrobotanists)
Play as many challenge cards as they wish (from those available in their hand), attempting to remove cards planted in front of Astrobotanists.
End their turn by flipping over the Lunar Day/Night card.
Out of Turn Play
Some cards can be played out of turn by Astrobotanists to counteract a challenge card.
🔮 Quick Notes
Species are removed if their resilience reaches zero.
Countered challenge cards are discarded along with the countering action card.
Resource types:
The Astrobotanists' Mission is to plant in front of them at least one of each Resource type.
Nutrition: edible species that can be used for astronaut food
Science: species that have scientific benefits for understanding growth in extreme conditions
Health: species that can be used to promote astronaut health and healing
Wellbeing: species that can assist with air-quality or have psychological benefits
Challenge types:
There are different types of challenges that the Challenger can throw at Astrobotanists, which may be countered by matching action cards that the Astrobotanists can pick up from their deck.
Resource: e.g., water shortage, faulty consumables
🌟 Winning the Game
This is a game of 2 rounds: The initial round is the survival on the lunar surface, while the second round is surviving the trip home - for both rounds, the aim of the Astrobotanists is to have at least one species of each resource type, and the Challenger's goal is to stop that from happening!
The game ends after a Mission Home card is played. Each side has one:
Astrobotanists can play "Mission Complete" if:
They (collectively) have at least one card for each feature type (Health, Science, Nutrition, Wellbeing) planted in front of them for at least 2 lunar days. This means - if you have kept species across all 4 feature types in front of you for at least one lunar day and one lunar night (i.e., 2 full rounds), on the next lunar day (the third round with all 4 feature types represented in the cards in front of you) you can play this card.
Challenger can play "Catastrophic Failure" if:
Any of the 4 feature types are missing from species in front of Astrobotanists.
When either card is played, the Mission Home phase begins.
🌏 Mission Home Phase
Each Astrobotanist and the Challenger each draw up to 3 cards from their deck (unless their deck is empty or they have a card allowing them to pick up more).
No more turns, no holding on to cards - just the trip home.
All Astrobotanists play all Species cards they have in their hands, planting them in front of them, along with any action card they can apply to them to strengthen their resilience.
Challenger plays challenge cards and relevant action cards with challenges.
Any out of turn cards can then be played, and once the regolith (lunar dust!) settles, see who has won.
Astrobotanists win if: They are left with at least one species for each feature type.
Challenger wins if: They remove all species of at least one feature type from the Astrobotanists.
🃏Astrobotanist cards summary
These help players grow and protect their species:
Species Cards
These represent different flora players aim to grow. Each species comes with a starting resilience score on the side, with numbers above and below to track resilience changes with an action card or challenge card is played on it. Species cards each come with a resource type: Nutrition, Health, Wellbeing or Science.
Action Cards
Used to support species or adjust gameplay. Some can be played during your turn to boost the resilience of your planted species or swap cards with your teammates, while others may be used out-of-turn to counteract Challenger cards.
🃏Challenger Cards summary
These simulate the harsh conditions of lunar life and are used to block the Astrobotanists' progress:
Challenge Cards
These are the problems you'll throw at the Astrobotanists, like broken equipment or dangerous space weather. They come in three types: environmental, mechanical, or resource challenges.
Challenge Action Cards
These make the challenges worse or directly counteract the Astrobotanists' defences.
Astrobotanists start first. The first player draws a card and may choose to plant a species card in front of them. They might then increase that species' resilience by placing an action card of the same type on top of it. The action card can be placed to indicate the new resilience score on the species card.
The player then ends their turn and the next Astrobotanist draws a card to begin their turn. They may make similar moves, but seeing that the species planted by the previous Astrobotanist is a Science-type species, they might choose to hold onto their own Science species for the journey home and instead plant a different type, such as a Nutrition species.
Once all Astrobotanists have had a turn, the Challenger draws their card(/s) and plays. They might place a Resource Challenge on one of the species in play. But one of the Astrobotanists has a counteraction card for resource challenges and plays it out of turn - but wait! The Challenger has a counter-counteraction! The challenge card remains, and the targeted species loses resilience, which is updated by placing the challenge card on top of the species card to indicate the new resilience score.
Play continues until an Astrobotanist draws a Mission Complete card from their deck. If their team meets the conditions - at least one species of each resource type planted in front of them surviving at least one lunar day - they can play it.
Both the Astrobotanists and Challenger then each draw three cards (unless they hold a card that allows them to draw more at this stage). All species in play are discarded, and Astrobotanists reveal their species held in hand. They play any helpful action cards and hold onto counters for the final assault.
Then it's the Challenger's last chance to sabotage the mission - throwing every challenge they can at the Astrobiologists' planted species to disrupt them. If they can eliminate all species of just one resource type, the Astrobotanist's mission fails. If the team survives with all types in front of them, the Astrobotanists win!
Celebrate the victory - or regroup and prepare for the next mission!
🤖 AI Acknowledgement
We don't yet have any real photos of plants growing in the lunar environment (although it's a goal of the ALEPH Project!). In the meantime, we can imagine with the power of AI. The images used in this game were generated using OpenAI's ChatGPT, prompted by a human.